Name: Aoko Aozaki Nickname: "Miss Blue" True Age: 4,450~4,550 Birthday: July 7 Gender: Female Personality: Aoko is almost the stereotypical big sister. However, she is also not. Aoko tends to care for herself first of all. Actually, she does care for her own hapiness first and foremost. However, this isn't to say she is selfish, quite the contrary actually. Aoko is almost the ideal mentor, tutor, or any position of influence without being overly influential. Aoko simply helps with a bit of arrogance. She does have a bit of haughtiness about her, but that normally comes off as her playing hard to get. However, she is actually quite expressive. Sometimes, she is even too expressive.
Aoko isn't necessarily a good person, either. She is simply on the side of justice. Aoko prefers not to fight. However, she can be a bitch and simply attack if someone just pisses her off. However, she rarely does get that mad. When it comes to actual combat, she relies more on her fists than she does her magic, though the two work best when in hand-in-hand. She uses thought-out tactics more than sheer strength, giving her a bit of leeway when it comes to her battles.
Techinques: Aoko is an exceptional martial artist, mixing many different (and mostly lost by now) martial arts into her own blend known as Gunner-style. Gunner style is based around assisting her Starmine and Starbow styles. It relies on swift, low kicks to the knees and powerful blows to the ribs. They aren't meant to really do damage, but instead to either stun or knock back.
Shitenoou Nanatsu no Enkan(熾天覆う七つの円環 Lit: The Seven Rings that Cover the Fiery Heavens): Often called Rho Aias by most, this defensive spell is very powerful. It can only be used by mid-level and higher Sugiuras as it takes a hefty supply of reiatsu to supplement it. The spell takes the form of a seven-layered barrier with the shape of an iridescent flower with secen petals sprouting out of the user's palm. Each layer has the defensive power of a fortress wall. However, since it is necessary for the user to fill the barrier with his or her own desire reiatsu, the user will feel pain if it is broken. The level of pain increases as the number of uses of the barrier increases. The barrier can block strong Kidou, Gran Rey Ceros, Cero Oscuras (Oscuri?), or equivalent-strength attacks. There is another use for this spell other than a simple barrier. This other way is to simply create a casing around the ally or allies' attack to prevent major tampering with it.
Ten no Kusari(天の鎖Lit: Chain of Heaven): This spell is said to hold the power of "Commanding the Gods." Ten no Kusari is a mid-level spell best used for escaping. It creates a long spiritual chain out of the user's reiatsu. It has no real power in its spirit form. In order to solidify it, the user must have a drop of his or her own blood fall onto the chain. It begins by wrapping to the chain around the target's entire body, binding them and severely limiting body movement. The chain acts like a Chinese finger trap. The more power you put into escaping, the stronger the trap becomes. The main weakness is being used against weaker opponents of those capable of cloaking their reiatsu. For against them, it is nothing more than a simple chain.
Kyuutenchokka(突然のクラッシュ Lit: Sudden Crash): This spell is a great balance between both defensive and offensive strategy. By gathering up enough reiatsu, the user creates a barrier shaped like a dome. Once the dome is completely formed, a swirling torrent of wind will be spun by the palms of the user turning the dome. The dome can also be sent towards the opponent in the form a bubble of half the diameter of the dome. When it gets within a specified range, the user can clap and the bubble will "pop" and release the reiatsu in the form of a massive shockwave. The defensive power of the dome is greater than that of the bubble. It can only take up to two high-level attacks before destabilizing.
Mippei Kuukanshin no Shuuryou (密閉空間神の終了 Lit:Enclosed Space of God's End): This spell creates a pyramid-shaped barrier. It is highly recommended to be at least a few meters away from the opponent. If the user is too close, he or she would be trapped within it as well. It does not need a high level of reiatsu to use, but it instead requires a great deal of concentration. Thus, only those with peak concentration skills can use the technique. It is simple in that it encases the opponent within the barrier. If broken, the remains can act as restraints to hold the opponent down for a short amount of time. The user can open a small hole in the side of the barrier to attack. A conventional use of the barrier is hitting the side from the outside. It will cause a very powerful sonar-like attack that bounces from side to side, increasing and decreasing in intesity randomly until finally the equilibrium of the opponent is damaged.
Boundary Field of Distortion: This Boundary Field that creates an aura around the user that is like a calming wind. However, the wind contains a very powerful and dissonant energy that can burn or shock the opponent. Whenever an attack strikes the field, the damage is reflected. It only requires a calm mind, and normally an attack will disrupt the calm mind afterwards. The field stretches out in a 10-meter radius. Any attack done outside of that radius will be cancelled out but so will the field.
Aka Tate (赤盾 Lit: Red Shield): Aka Tate is a simple shield of light particles that dissipates energy attacks as it contacts the surface. It is not as strong as most shields and can only stand up to a lower Grand Rey Cero-level attacks.
Shimura's Blessing: Specialized healing magic is rare in the Sugiura magics, but Shimura's Blessing is the main one. Named after the proverbial founder of the Sugiuras, it channels the user's reiatsu into a white, gel-like substance that surrounds the target. The energy slowly flows into the target's body; thereby healing them. The healing takes longer than the Shinigami methods, but it has a more widespread effect.
OFFENSE SPELLS Taiyou no Mannakahe (たいようのまんなかへ, lit. "To the Center of the Sun"): Taiyou no Mannakahe is a high-power long-range energy attack. It has no "element" but rather is made of pure reishi. It is fired from the user's index finger of their dominant hand. If ambidextrious, it can be fired from either hand. Only one can be fired per 5 posts. It is the Suguira equivalent of a Cero Oscuras in terms of power. It is broken down into two stages. The first stage is the "aiming" stage. After pointing at the target, a one-inch-diameter circular beam will be emitted from the finger. Anyone who has not seen or heard of the attack will believe that the beam itself is the attack. However, that is false. Instead, it acts as a laser sight for the actual attack. The longest range ever recorded was 5 miles. After one post, the true attack will be fired. Instead of being something like a large circular attack, this technique takes the form of a long, tall, thin, blade-like attack. The highest ever recorded height was 10 miles high. However, all Taiyou no Mannakahes are EXACTLY one inch thick at their thickest point. Because of the immense power required to fire just one, only Suguiras of 1-1 or 0 tier can learn this technique. It can only be fired when unreleased or when in Kyuu Kyou. The attack will most likely damage the user's hand in the process as well.
Hana Moeru (花燃える Lit: Burning Flower): Hana Moeru channels the user's reiatsu into petal-like objects and vibrates them until the petals burst into flames. It then sends the petals out in an expanding radius. The flower petals they resemble depends on the user. Only Sugiura with either their element or their reiatsu as fire can learn it.
Yuurei Gensou (幽霊幻想 Lit: Phantom Illusion): Despite the name, Yuurei Gensou has nothing to do with illusions. It creates a round pulsating seal in front of the user's palm, which then sends out a paralyzing ring of energy. If it hits and traps an enemy, the user can attack the circle, causing that damage to be transferred to the trapped opponent.
Energy Petals: This spell creates the flower-petal like design like Hana Moeru. It will either have sharp or exploding properties depending on the user. They are sent out like Hana Moeru as well. It is the standard way to attack without a Sacred.
Surudoi Hikaru (鋭い光 Lit: Piercing Light): Surudoi Hikaru sends out a single beam of light that is almost like a telescopic pole. The attack is meant to be accurate and not wide-spread.It requires high concentration and a good eye to be used to its fullest.
Hahen Souseiki(破片創世記 Lit: Shard Genesis): Hahen Souseiki is most effective at attacking those with strong armor or durable bodies. The user sticks his or her hand out and makes it appear as if it were a gun. Of course, it still is a hand obviously. At the end of the index finger, a marble will appear and fire off like a bullet. Once the marble enters the body, it will first emit spikes from all across the surface. This is followed by the spikes firing throughout the body. More spikes are made from the marble itself, so once the marble is used up the spikes will stop firing. The more reiatsu channeled into the marble before firing, the larger the marble.
Hahen Dama (破片球 Lit: Shard Sphere): Hahen Dama is a larger, more unrefined version of Hahen Souseiki. It requires a larger amout of reiatsu to be pumped in before it can be fired. To launch, the user uses his or her palm instead of the index finger. It moves at a much slower speed than Hahen Souseiki when fired. It rotates as well, which is a hint to its future purpose. Once it reaches a certain area, it will start sending spikes in all directions. Its main purpose is total eradication. The spikes use up the mass of the sphere, much like Hahen Souseiki.
Oblivion Arc This is a more destructive set of magic that is well known for its devastating effects in the battlefield. This spell requires moderate reiatsu in order to cast. By sticking the palm outward, an arc of luminous crimson lightning is shot out, the arc usually strecthing out to 9 feet. The arc moves at a speed similar to an arrow, and dissipates upon hitting anything other than another being. If the arc strikes someone else, it will cause some serious burns from the inside out, rather than from the outer surface, due to its fevid, unique magical propeties. But that's not all. If there so happens to be someone else right next to it, the Oblivion Arc will jump off the first body, scorching the other one. The more people that are next to each other, the further the oblivion arc shall travel, and the greater the overall damage becomes. This is excellent for dispatching groups of enemies at once, though, the user can also be struck byit, if too close to the enemy. The size and soeed of Oblivion Arc cannot be increased, but more arcs can be fired in rapid sudcession if the user is adept enough
Oblivion Sphere Oblivion Arc MUST be learnt first before Oblivion Sphere. This spell is more costly, compared to the former, due to its more destructive power. By sticking both hands out, a large, glowing crimson sphere is fired, usually the size. A deep hum can be heard emerging f.rom the sphere, sounding like an electric generator. The sphere moves as fast as the arc. As soon as it gets close to people, Oblivion Arcs will shoot out of the sphere towards the enemy. The sphere itself is incredibly hot, and contact with it will incinerate the enemy from the inside out. At least 4 arcs can be contained in a sphere. The size, and quantity of arcs contained can increase by using more reiatsu. The user can get struck by this attack if nearby AFTER the sphere is fired. Any cold based attack will successfully damper the sphere's power. Another energy attack can be used to overwhelm the sphere.
Searing Vortex: This magic requires a moderate amount of reiatsu to use. By sticking the arms out, as if firing a hadouken, a sphere of glowing purple energy (dark violet in the center) will be made no further than a mater from the user. The sphere will apidly grow to about the size of a volleyball. The sphere has a thin, transparent violet aura. Anyone who is within 3 meters of the sphere will be pulled in by its sucking force, although the user is exempt from this rule. The pull is very strong up close, but is barely a threat when beyond its range. Contact with the sphere will shred, and vaporize the flesh it comes to contact with, making it excellent for stripping down defenses. The sphere only last 3 seconds before expiring.The user can be affected by the attack, if tossed into it. The range and size of the sphere can increase with the use of (much) more reiatsu. The sphere can never be ceated any further than one meter from the user, and thus, when making larger spheres, the user must be ready to hop back before the sphere fully expands, or else the user will be struck by it too.
Shroud of Density: This spell requires a significant amount of reiatsu to create. This border Takes the form of a dark purple, luminous circle, with a blue hex placed in the center of the circle, and runic symbols in between the hex and the circle. The border can be made at any distance, its minimum size being 3 meters in diameter. The user must remain still when creating this border, otherwise the border will not be made. The border glows only slightly for 3 seconds, having no affect on anyone who is on the border at the time. Then, the border becomes more luminous, creating a purplish wall of light around the edges of the border, with a dark purple haze emitting from the inside of the border. By then, gravity drastically increases within the confines of the border, crushing the weak, and detaining the stronger foes momentarily. This lasts for five seconds minimum. Energy related attacks are useless in destroying the border. Physical strength is best when it comes to enduring, or escaping from the border. The size and effectiveness of the border, as well as the length of time the border affects the user can increase with the use of more reiatsu, though doing so is quite costly. This border DOESN'T affect the user.
Starmine and Starbow: The style of Magecraft of Aozaki Aoko, and the concept behind is the usage of spells that cause energy disruptions based on images of exploding fireworks and rotating stars, since the said images are something that Aoko can visualize rather easily. Starmines are bursting peony fireworks of varying colors (each color has an energy type, which is listed below) while Starbow's are rotating stars that also have the color variations. Spells of the Starmine's category are those whose energy has a fluid motion, while those who has a fluctuating motion are under the Starbow category. A melee combat type of magus, Aoko sends reiatsu from her ribs to her limbs and expels it in its ritually complete form from her arms and legs. Starmine is only usable from her left side and Starbow from her right. The most common way she utilizes either one is an energy beam or wave. Each one, while having different aftereffects, is about the strength of a Cero. Starmine, having properties of a firework, will explode after a short distance. In fact, the combination is perfect for her, as she is right-handed. Starbow, on the other hand, is more fluid. In fact, it is a single, long, unisex beam. The beam can not change directions in the modern sense of the word. However, since it is a single beam, if Aoko moves her hand while still active, it will follow her hand.
Color Code for Starmine:
Azure: Neutral. It is simply an exploding attack with no aftereffects.
Sunglow: Lightning. The fragments from the explosion emit heavy electricity and can bounce off of surfaces and other people.
Harlequin: Wind. The explosion releases a large shockwave. It can also blow back Aoko and is used to increase distance for Starbow's use.
Alice Blue: Ice. The fragments from the explosion freeze a three-centimeter radius around the hit area.
Color Code for Starbow:
Celeste: Neutral. It is simply a long-range unisex beam with no aftereffects.
Carmine: Fire. It is close to napalm in effect. Whatever it touches, it will heat up and possibly combust.
Battleship Gray: Blade. This beam has a piercing effect. It is the hardest to stop from the side, but the easiest to stop from straight ahead.
Pigment Green: Corrosion. This one is a bit more damaging to shields. Whatever it touches, will begin to decay for about 9 centimeters.
"Blue": Blue is the magic that Aoko discovered herself. So far, only Aoko has seen it. Blue is special in the fact that it goes to the concepts of "Reaction" and "Time." Before Blue can be used, she must first charge it. This is signified by a blue aura around her, though the specific shade does not matter. The shades only change depending on her mood, with brighter shades showing elation, greener shades showing sadness, and deeper shades showing loathing. For the basis of "Blue," one must know how nerves and circulation work. Nerves simply work by transmitting electronic signals--known as synapses--from tiny endings. Circulation is simple as well; the arteries are the ones that have the blood being pushed through them under high pressure. The veins act as a return pump, sending the blood back at little to now pressure. Blue works by simply stopping the synapses for a short moment of time as well as stopping the the circulation. However, Blue keeps her alive by supplementing those functions. In fact, Blue supplements all of her bodily functions for the period it is active. Thus, she can fight with a once-deadly wound without any limitations. However, if the wound is something along the lines of a removed limb, then Blue can not help her. Thus, as long as a limb is still attched to her body, it is capable of being used by Blue. There is a major downfall to Blue. The period between the charge and when Blue deactivates is known as the "Absolute Zone." The pain, blood, toxins, etc. that are accumulated during that time do not simply go away. Instead, these are all added to the time after the Absolute Zone. However, it is added as initial pain, shock, and length, giving it a truly painful and almost deadly aftereffect. To put it on a number scale, what would be a 4 when initially cut and a 2 over time, lasting three posts, would now be a 6 initial cut, 4 over time, and last three posts. If Aoko were to recieve a mortal wound and that was not healed in the Absolute Zone, she would immediately fall over dead. The rule for charging is simple and the only exception is the first post. However many posts she charges Blue, it takes effect for only half of that number and odd-numbered posts are rounded down. Therefore, if she charged for four posts, it would last for two posts; and if she charged for seven posts, it would last for three. Blue also has another limitation-It can only be used four times per thread or five if she truly pushes her body (she'll be limited to three uses for her next use though).
Past & Roleplay Sample
Character Background: Aoko was born to a semi-royal family. The Aozaki family was into researching the idea of "Magus Sugiuras" which have existed for many, many, many years before. Her mother, Touko, was supposedly one, though she never talked to anyone about magic. The Aozaki family were what was known as "Centrists." They were those that lived in the center of the Sugiura Realm. They had both Eastern and Western traits within their bloodlines, but it's mainly Eastern.
Aoko was able to attend a specialized academy for learning magic because of her surname. She was obviously skilled, though she knew little. Her best friend, Alice Kuonji, was the only person better than her in class with magic. The academy rarely did a thing that could stump her, though when she was offered the "Headmaster's Program," she accepted. Oh, would she regret that.
Alice was the class leader for the entire first year in the program. Aoko was barely able to keep up. The entire program was essentially cramming every known kind of magic into their minds. Aoko eventually had to take a break. During this time, she dug around in her family's past. The entire female side had a tendancy to glow blue in times of crisis. In fact, the family had done research on it, but had never been able to harness that energy. Aoko then began to physically harm herself. Occasionally, she would glow a faint blue. However, when she accidentally rammed a lance through her shin, the blue became solid. She ran to the infirmary with the lance still in her leg.
The doctors were able to completely heal it and marveled at how she could still run. From then on, Aoko was able to manipulate this magic. She returned and became the second in class, and eventually graduated. Since those few months ago, she has been staying in the world of the living, posing as a schoolgirl to learn more about humans and their relation to the Sugiura magic, if one exists...However, such a thing is highly illegal, so she is constantly hiding her presence.